What Is the Bauhaus Movement? Art, Architecture & Film Impact

What Is Bauhaus Movement Definition and examples featured image
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Published: June 2, 2024 | Last Updated: June 2, 2025

Where Did Bauhaus Begin?

Walter Gropius in a suit, resting his face on his hand, circa 1919
Walter Gropius founded the Bauhaus in 1919, intending to unite art, craft, and industry. His vision shaped one of the most influential design schools of the 20th century.

Founded by architect Walter Gropius in Weimar, the Bauhaus school emerged after World War I as a response to industrialization and the need for a new artistic approach that could serve mass production without losing artistic integrity. Gropius wanted to erase the gap between artist and craftsman, uniting them through a shared language of design.

Gropius’s Monument to the March Dead with sharp, angular concrete forms set against trees
Gropius’s Monument to the March Dead (1922) fused radical geometry with political memory. Built in Weimar, it honored workers killed during the 1920 Kapp Putsch. The sharp, jagged forms echo early Bauhaus experimentation with abstraction and collective identity.

The school operated from 1919 to 1933, relocating from Weimar to Dessau and then to Berlin, before being forced to shut down by the Nazis.

Bauhaus weimar
The Bauhaus University in Weimar. Ralf Herrmann, CC BY-SA 2.0 DE https://creativecommons.org/licenses/by-sa/2.0/de/deed.en, via Wikimedia Commons

Each phase brought different priorities, ranging from expressionist experimentation to industrial rationalism under the direction of Hannes Meyer and Ludwig Mies van der Rohe.

Key Bauhaus Ideas

Minimalist black desk clock with white markings and a chrome tubular steel base
This 1931 desk clock by Erich Dieckmann uses clean lines, basic geometry, and industrial materials, hallmarks of Bauhaus design. Function drives form, and clarity and utility shape every detail.

Bauhaus design stressed form following function, favoring simplicity over ornament. Artists stripped design down to essentials, grids, balance, basic shapes, and primary colors. At the same time, they adopted new technologies and materials, including concrete, glass, steel, and celluloid.

In visual media, this meant using framing, light, and geometry in dynamic ways. These same ideas carried into cinema, not just in style, but in how artists treated film as a space to design with time, motion, and perception.

Bauhaus and the Moving Image

Film was central to Bauhaus experimentation from the early 1920s. Artists didn’t just watch movies, they treated the camera like a design instrument. They explored time-lapse, double exposure, reverse motion, and kinetic sculpture.

László Moholy-Nagy’s Lightplay: Black White Gray (1930) is a great example. It features a motorized “Light-Space Modulator” and was conceived as a kinetic sculpture performance for film. The piece blends sculpture, architecture, light design, and cinema, everything Bauhaus stood for in one experiment.

Here you can see the light space modulator:

And here you can see the movie he created with it, where he explored light and contrast interactions in white, black, and grey:

Women of Bauhaus Cinema

Women also played a key role in Bauhaus cinema. While often unnamed in avant-garde film credits, female Bauhäusler were behind much of the early animation and design. Artists like Grete Stern and Ellen Auerbach used photomontage and experimental film to push Bauhaus design into feminist and social critique. By the 1930s, some were leading experiments in socially engaged architectural cinema, film not just as design, but as critique.

Their short films overlapped with Bauhaus events like the 1923 Weimar Week and the 1929 Metal Party. These screenings featured everything from abstract animations to scientific motion studies, advertising shorts, and architectural films meant to visualize rhythm and spatial logic.

Film influencing Bauhaus and vice versa

Oskar Schlemmer’s avant-garde artistic dance Triadic Ballet, where he used geometric costumes and shapes to shape the choreography, influenced how Bauhaus artists saw motion as something abstract, symbolic, and structured like architecture.

The ballet helped spread the Bauhaus movement’s ideas as it toured while Schlemmer was at the Bauhaus from 1921 to 1929.

Metallic humanoid robot with stylized armor and geometric features, standing in dim lighting
The Maschinenmensch (Machine-Human) from Metropolis (1927) was sculpted by Walter Schulze-Mittendorff using a body cast of Brigitte Helm. Its sleek geometry and sculptural rigidity mirror Bauhaus stage design and Oskar Schlemmer’s costume experiments.

The robot Maria, or Maschinenmensch, in Metropolis (1927) also reflects Bauhaus thinking. Sculptor Walter Schulze-Mittendorff modeled the costume using wood filler shaped over a plaster cast of actress Brigitte Helm. Its rigid, stylized form closely mirrors the geometry of Schlemmer’s Bauhaus mask and costume experiments. The body becomes architecture.

Fritz Lang’s vision for Metropolis was born during a visit to New York. He later recalled: “I looked into the streets – the glaring lights and the tall buildings – and there I conceived Metropolis. The buildings seemed to be a vertical sail, scintillating and very light… suspended in the dark sky to dazzle, distract and hypnotize.”

Paul Citroen, a former Dadaist and Bauhaus lecturer, created a 1923 photomontage also titled Metropolis, which envisioned a dense, overwhelming cityscape. The visual logic of that piece, grids, repetition, verticality, echoes through Lang’s film. Lang had an architect father, studied engineering briefly, and was closely associated with artists from the Bauhaus circle.

From Bauhaus to Hollywood

Moholy-Nagy left Germany in 1934, due to the rise of the Nazi regime, and carried the Bauhaus spirit with him into exile. In Chicago, he founded the New Bauhaus (now the IIT Institute of Design), where students used 16mm film to study natural forms, motion, and design thinking. They built camera rigs, played with abstract light studies, and treated film like architecture, layering shapes, rhythms, and durations instead of brick and mortar.

His legacy continued in his work on the British science fiction film Things to Come (1936) by H.G. Wells, where he designed sci-fi special effects and concept imagery. Most of it wasn’t used, but his Bauhaus influence shaped the film’s futuristic aesthetic, even if many of his designs didn’t make the final cut.

Bauhaus film ideas also filtered into genre cinema. The architectural style, clean, abstract, dehumanized, shows up in dystopian worlds like Alphaville (1965) and Playtime (1967), where grids, steel, and minimalism define a cold, bureaucratic future. The use of negative space, symmetry, and design over plot is pure Bauhaus.

Two men in trench coats ascend a curved modern staircase under fluorescent lights in a futuristic lobby
A glass-and-steel staircase in Alphaville (1965, Pathé) shows modernist architecture turned cold and bureaucratic. The space is clean, structured, and efficient, echoing Bauhaus priorities, but repurposed here for surveillance and detachment. Image Credit: Pathé

Jean-Luc Godard, central figure in the French New Wave, movie Alphaville (1965) was influenced by Bauhaus design, but indirectly. It borrows the visual language of Bauhaus and International Style architecture to build a dystopian world, even though its tone is critical, not utopian.

Hannes Meyer’s Bauhaus: Architecture as Ideology

While Walter Gropius (the founder of Bauhaus) and Ludwig Mies van der Rohe (the last director of Bauhaus) are often credited with Bauhaus architecture, Hannes Meyer’s directorship (1928–1930) was its most socially radical phase. Meyer believed architecture should be scientific, collective, and free from aesthetic indulgence. He brought Marxist ideals to the school and focused on housing projects and urban planning.

The idea of building implies for us the idea of social structure.” , Hannes Meyer, 1929

His designs rejected symmetry and focused on need-based analysis. This “communistic functionalism,” as critics called it, laid the groundwork for modernist social housing and inspired future cinematic visions of rationalist or even totalitarian design.

A black car drives past a stark, modernist concrete building under amber light
In Gattaca (1997, Columbia Pictures), monumental structures echo Bauhaus rationalism. The blocky, window-slit architecture channels Hannes Meyer’s collectivist ideals, transformed here into visual shorthand for surveillance, conformity, and social engineering. Image Credit: Columbia Pictures

Films like THX 1138 (1971), Gattaca (1997), and Children of Men (2006) all use spaces reminiscent of Meyer’s stripped-down, collectivist architecture. The environments are minimal but loaded, spaces that prioritize control, flow, and system over comfort or beauty. Some buildings in Metropolis even foreshadow Mies van der Rohe’s glass-and-steel aesthetic, layering the film’s social commentary with Bauhaus visual DNA.

Josef Albers and Color as Emotion

Another Bauhaus figure with a lasting impact on cinema was Josef Albers. His Interaction of Color series (published in 1963, but developed much earlier) explored how color perception shifts based on contrast and context. He treated color not as decoration, but as a system for perception.

These ideas echo in the films of Michelangelo Antonioni. In Red Desert (1964), cinematographer Carlo Di Palma uses muted palettes interrupted by bursts of color, colors that feel anxious, disconnected, or sudden. It’s less about representing reality and more about shaping feeling through hue.

Summing Up

The Bauhaus wasn’t just about chairs, posters, or buildings, it redefined how we think about form and function. In cinema, that meant treating film as a design material: light, space, and motion were visual elements to shape like any other medium.

Bauhaus didn’t just change what we see, it changed how we see.

From Moholy-Nagy’s kinetic sculptures to dystopian sci-fi architecture, from Albers’ color theory to Meyer’s collectivist spaces, the Bauhaus lives on in film more than most people realize. It’s in the geometry of the frame, the choreography of movement, and the cold logic of modernist sets. Almost a century later, its design DNA still runs through the lens.

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By Jan Sørup

Jan Sørup is a indie filmmaker, videographer and photographer from Denmark. He owns filmdaft.com and the Danish company Apertura, which produces video content for big companies in Denmark and Scandinavia. Jan has a background in music, has drawn webcomics, and is a former lecturer at the University of Copenhagen.